Petite vidéo pour accompagner le tout.-Publisher: 17-Bit; Developer: 17-Bit
-Open-world 2D space shooter
-Visual style: 80's space anime
-Campy commercial, cheesy theme song
-Missions are introduced as episodes
-Inspiration from Macross and Star Blazers, Star Wars and Battlestar Galactica
-Story is about a war between mankind and the Imperials, an alien race. The player is one of the last remaining humans and has to fight, collect resources to repair the mother ship and travel around star systems
-The resources are important for the economy and RPG elements of the game, providing new weapons, abilities and ships
-The open-world levels are procedurally generated
-Hand-designed planets provide more scripted missions
-Akin to open-world games, some areas will be too dangerous for the player at first, allowing them to return later with more abilities and fire power
-17-Bit has interesting ideas for the DualShock 4's touchpad, plans to incorporate video sharing and weekly challenges
-All of the action is physics based, meaning that inertia will be applied to both ships and objects
-Using a high-end AI middleware called Cyntient
-Third faction are the Space Pirates. Compared to the Flood or Covenant from Halo. Attack both the player and the Imperials
-Ships feature recharging shields as well as health bars
-All dialogue will be available in both English and Japanese
-Left analog stick controls the direction, L2 and R2 apply rear and front thrusters, respectively. R1 adds boost to whichever thruster is currently depressed, and recharges over time
-There may be a permadeath option for hardcore players
Cela sortira en 2014. Vivement de nouvelles vidéos, car le style graphique me botte bien.