------Aperçu---------
Steelbound Sky est un jeu vidéo qui combine la complexité des traditionnels shoot ' em up (shmup) avec un système de contrôle contemporain. Les joueurs doivent garder la ville en état de siège des vagues autour d'ennemis et de leurs projectiles. Maîtriser contrôle des flux de vent est la seule façon de défendre la ville et vaincre les hordes d'ennemis.
App Store Link:
https://itunes.apple.com/fr/app/steelbo ... 02031?mt=8
Utilisez des gestes tactiles simples pour créer des flux de vent qui manipulent l'ennemi et la mouvement projectile. Avoir un regard nouveau sur jouer la genre du Manic Shooter!
-8 niveaux et plusieurs dizaines de types d'ennemis qui encouragent la maîtrise des nouvelles compétences de ce jeu vidéo
-des centaines de modèles ennemis difficiles à mémoriser et à persévérer à travers.
-découvrir puissantes nouvelles capacités et apprendre à les utiliser ensemble pour prendre le contrôle du ciel .
-découvrir nouveaux modes de jeu: Mode Sans Fin, Patron Rush et Mode Gardien/Tuteur!
Pas de IN-APP achats possible! Payez une fois et jouer!
------ Articles et commentaires---------
Steelbound Sky par Witherwood Studios est une nouvelle approche du genre traditionnel shoot ' em up (shmup). Si vous aimez ces shmup d'arcade, mais vous avez voulu un gameplay (jouabilité) différent pour le genre, alors ne cherchez plus que Steelbound Sky.
-AppAdvice
"Il est un grand méthode (de jeu vidéo) et il offre une expérience immédiate, passionnant et tendu, avec beaucoup de moments de dernière minute quand vous croyez que vous êtes au bord de la mort, mais vous faites encore sortir vivant. Il est vraiment cool et vous donne un grand sentiment d'accomplissement chaque fois que vous battez un niveau (de jeu vidéo)."
-GamingReviews
J'espère que vous aimez jouer mon jeu .
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LATEST UPDATE VERSION 2.0!
Features
-Added new "Fender Forest" level to act as the new 2nd level.
-Added new Replay Mode which allows player's to replay levels that have been beaten already.
-Added Local Highscores for each level. Can be viewed in the main menu, replay menu or during the specific level.
-Added 18 Leaderboards, including one for each level and mode (both standard and Guardian mode)
-Added 30 Achievements
-Added tally for Level score for each level
-Added ability for player's to "end game" and then submit highscores after a continue countdown
-Added option to allow players to play with unlimited continues but with the cost of Less Points awarded.
-Limited continues is now called Arcade Mode, and points are counted as normal.
-Added additional detail for Torched Tombs to assist in defeating the boss.
-Added additional waves to endless mode.
Tweaks
-Level names and Parts will show at the beginning of each level
-Added Material to the Houses on the Main Town
-Added/Modified dynamic emissive textures for several enemies.
-Changed some of the UI backgrounds which should contrast better with the text.
-Added more detail to the tutorial about items, enemies that have been hit and how some curvature is now allowed
-Updated the Sky Surge tutorial to be opaque with the background.
Balance
-Increased Wind Length
-Increased time wind stream survives
-Increased curvature of wind stream so players can now draw wide curves by default.
-Increased player Health generally for upgraded health and non upgraded health.
-Doubled amount of health repaired by a Health Drop
-Slowed down heavy projectiles for Juggernaught, HeavyGunner and Steelbug
-Reduced fire rate speed and projectiles speed for Baron and Triton
-Reduced movement speed for Baron, Triton, and Pinbug.
-Increased Lightning strike distance for hitting the Steelbug
-Increased total extension of the Length upgrade
-Increased the point values for many of the harder versions of the enemies
-Added logic to allow defeating the Shield Enemies to be more sensible.
Bugs
-Fixed lives Bug when entering endless or boss rush mode.
-Fixed issue where city level incorrectly being displayed.
-Fixed issue with Patterns in Endless mode.
-Fixed issue so that Level Bonuses are split between Level Parts.
-Fixed issue where ability buttons were not being shown in Endless and Boss Rush mode.
-Fixed Highscore displayed when using a resolution using black bars in hard mode.
-Fixed issue with unlocking Final Level in Hard Mode.
-Fixed issue where the enemy points would be added even after the town has fallen.
-Fixed some of the blending for materials in Amaranth Sky's so now that level should have it's fauna render smoother.
-Fixed issues with the Swinger enemy movement.
Other
-Spelled "Guardian Mode" properly.
-Moved the time counter in Boss Rush a bit more to the left in order to fit longer times.